REAL ESTATE SIMULATION · PROPERTY VISUALIZATION

Walk.
Before.
It's Built.

GAME-ENGINE WALKTHROUGHS · VR · SALES GALLERY

An interactive simulation of your property — every unit, every angle, every season. Built on Unity and Unreal Engine for sales galleries, NRI buyers and approval presentations.

Platform Capabilities

Game-engine fidelity, sales-floor pragmatism — every capability tuned for property visualization, decision-making and lead conversion.

Interactive Walkthroughs

First-person navigation, teleport hotspots and floor switcher across every unit type — built from your RERA-approved drawings.

Real-Time Lighting & Sun Study

Lumen real-time global illumination plus latitude-accurate sun arcs for shadow analyses, view corridors and approval submissions.

VR & Multi-Device Delivery

One asset pipeline, six delivery targets — Quest 3 VR, sales-gallery touchscreen, mobile AR, WebGL browser, Windows kiosk and 360° video.

Sales Tools & CRM Hooks

Live unit-availability overlay, palette swapper, in-app inquiry capture and webhooks into Salesforce, Zoho or LeadSquared.

Project Types

Pick a starting preset for your project category — every preset is fully customisable in scope, fidelity and delivery target.

Residential Tower

Pre-Launch · High-Rise
Multiple Unit TypesSun StudyView CorridorsVR Walkthrough

Township & Masterplan

Community · Scale
Aerial Fly-ThroughPhasing ToggleTraffic FlowApproval Ready

Commercial & Mall

Retail · Office
Footfall SimulationTenant PitchAnchor VisibilityMixed-Use

Villa / Plotted Layout

Premium · Boutique
StreetscapeClubhousePlot ComparisonSeasonal Landscape

Smart-City & Government

Tender · Public Realm
GIS TerrainUtility RoutingEV StationsSensor Overlay

Production Workspaces

Four specialised workspaces feed a single asset pipeline — modeling, materials, walkthrough and sales tools, wired together into one project.

Modeling Workspace

Geometry

BIM / IFC / Revit / SketchUp ingest with mesh cleanup, LOD generation and GIS terrain for surrounding context.

Materials & Lighting

Visual

PBR libraries, Lumen real-time GI, IES light profiles and sun-study by latitude, date and time-of-day.

Walkthrough & VR

Experience

First-person navigation, teleport hotspots, multi-user co-presence and Meta Quest 3 standalone builds.

Sales Tools

Conversion

Floor switcher, live unit-availability overlay, palette swapper and CRM webhook integration for instant lead capture.

Project Delivery Workflow

Repeatable, milestone-driven steps that take you from brief and architectural drawings to a deployed walkthrough on VR, web and the sales gallery floor.

01
🎯
Phase 01
Discovery & Assets

Scope the project — tower, township, mall, plotted layout. Collect CAD, Revit, IFC, brand guidelines and site photography or drone capture.

02
🔧
Phase 02
Modeling & Lighting

Build the world in Unreal or Unity — geometry, PBR materials, Lumen GI, sun study and furnished interiors signed off from beauty shots.

03
Phase 03
Interaction & QA

Layer in walkthrough logic, palette swap, unit availability, CRM webhooks, then profile and optimise on target hardware — Quest, kiosk, web, mobile.

04
🚀
Phase 04
Handoff & Deploy

Install on the sales-gallery kiosk, publish the web build, side-load the Quest APK and train your sales team — with ongoing update retainers.

Frequently Asked Questions

Common questions from developers, brokers and architects evaluating real estate simulation.

We ingest Revit (.rvt), IFC, AutoCAD (.dwg/.dxf), SketchUp (.skp), 3ds Max via Datasmith, FBX, glTF/glb and OBJ — plus high-resolution site photography and drone capture. If you only have physical blueprints, we can redraw from scans or a site survey.

Indicative timelines: 3–4 weeks for a single unit type, 6–8 weeks for a mid-rise tower, 8–12 weeks for a full high-rise with amenity deck, and 12–18 weeks for a township or integrated community. The largest variable is how quickly you can share approved drawings and material specifications.

No. Every project ships across multiple delivery targets — a WebGL viewer that runs in any modern browser, a Windows EXE for the sales-gallery touchscreen or kiosk, a mobile AR build for Android and iOS, and a standalone Quest 3 APK for buyers and broker-led VR sessions. VR is optional, not required.

Yes. In-experience inquiry forms and "Interested" / "Book Now" events push leads in real time to Salesforce, Zoho, LeadSquared or your in-house CRM via REST webhooks. We set this up during the interaction-layer phase using your CRM admin credentials or API keys.

From blueprint to buyable — in weeks, not seasons

Bring your project drawings. Walk away with an interactive simulation your sales team can use on day one — across VR, sales-gallery kiosks, web and mobile.

Talk to the Studio